Jumping the gun on a MacBook?

Although UNC requires incoming freshmen to buy a laptop computer, and although some SILS classes require a laptop (I’m thinking here of the database or programming courses), by and large, I’ve found that I haven’t really needed a laptop on campus. I prefer taking notes by hand on paper, and the campus is lousy with workstations where I can check my email, which is what most people do anyway. Most of my homework and papers I prefer to write on my home PC, simply because it’s already customized for my peculiar needs.
Nevertheless, since I entered the program, I felt a burning urgency to purchase a laptop–I’m falling behind! All the other kids have a laptop! I’m feeling left out!–and took advantage of a pretty good deal at the campus computer store to buy a black MacBook with the eerie glowing ghost-apple on the lid. I added an extra gig of RAM and donated the printer that came with it to a charitable organization. So, no worries there.

I also bought several of the Take Control ebooks to learn some more about the Mac. I tried out various backpacks, briefcases, and sheathes. I bought a Bluetooth mouse. I dedicated a spot to it on my desk where it sits and recharges.

And where it still sits, mostly unused. It’s a fine machine, but I just haven’t needed to use it.

The new MacBooks are now arriving with Leopard, which means that’s another expense I’ll have when I decide to upgrade the OS. Fortunately, I’ve bought no other software to install on it, so the hard drive and OS are still pristine, making the upgrade easier, I should think. Thinking more calmly now, I should have waited to buy till Leopard was pre-installed on all MacBooks.

It’s clear to me now, looking back, that I had induced a panic state in myself over this issue and reason’s sweet song would ne’er enter my ear. I took out a loan from the bank in order to pay for both my spring semester tuition and the MacBook, so paying that back every week is a constant reminder of getting too far ahead of myself.

Update: I wrote the above over a couple of days last week. This past Saturday, I decided to reinstall XP on my home PC, after dithering on that decision for a while. The reinstall went fine–except that Windows couldn’t see the second internal hard drive, which holds all of my install files for my other software. I verified that the BIOS could see the drive but XP remained willfully blind. I schlepped the PC to Intrex (where I’d bought the PC in 2006 or so) for them to diagnose and (I hope) fix.

I didn’t enter a panic state on this snafu, interestingly enough. I took the precautions of backing up my volatile data to my external USB drive and to the cloud, so they’re accessible if I need them.

And, need I say, I had a laptop–an underused MacBook on which I could check my mail, finish my homework assignment due on the following Monday, and store info on my paper that’s due in 2 weeks. Funny how these things work out.

Addendum:  Back up those drivers, kids! And print out your Device Manager settings! I should have inserted the motherboard CD and installed the RAID and sound drivers; that’s why Windows couldn’t see the second internal hard drive. OK, that goes on the master checklist for reinstalling Windows…

Ornamental Typography

Mauro Poggi 1750 ornamental letter

Mauro Poggi 1750 ornamental letter

Mauro Poggi 1750 ornamental letter

Mauro Poggi 1750 Figural letter

Mauro Poggi - Alfabeto di Lettere Iniziale - titlepage

‘Alfabeto di Lettere Iniziali’ (c. 1730) from designs by Mauro Poggi.

[The edition above, from the Austrian Musuem of Contemporary Art (link below),
dates from c.1750, and the cover page – sans watermark – comes from here]

[T]his lovely engraved oblong folio [is] one of the most delightful 18th century alphabets in the high rococo style. Reflecting the style of the early 18th century engraver, Giambattista Betti, the…

Ornamental Typography

Drafting scenarios and stories

This post discusses the following readings:

  • Gruen, D., Rauch, T., Redpath, S., & Ruettinger, S. (2002). The use of stories in user experience design. International Journal of Human-Computer Interaction, 14(3&4), 503-534.
  • Head, A. J. (2003). Personas: setting the stage for building usable information sites. Online, 27(4), 14-21.

<<In class, we wrote sample story/scenarios, and I refer to a great story written by a classmate about a guy at a party who is covertly listening to his music while grudgingly assisting his wife with hosting a house party.>>

I thought the story about the guy at the party trying to hide the earphone was great–it worked as a complete vignette, the character had a secret (which puts the reader on his side), and it has a nice curlicue at the end. It’s complete in itself but could fit nicely inside a larger story about this character.

OK, now *that* I would consider a story, more so than the scenarios we read in the IBMers’ paper.

I’ve been writing short stories off and on since college and did a couple of NaNoWriMo stints, so here’s what I think about the narrative devices used to create stories that could be used for scenarios.

CHARACTERS. Some of the best ways to create a character include starting with an archetype (the Scrooge type, the strong and silent type, the talkative type, the Type A type), someone you know, or a fictional character you know really well. As you write and spend time with the character, you’ll get to know them better and their own personality emerges, especially as you put them in difficult situations.

You can create an amalgam character or persona, but one person that has many different kinds of tags (like the primary persona in the Personas article we read) can seem a little unreal to me, very manufactured. At that point, I think you’re checking stuff off a list rather than creating an imaginary character that *seems* real, which is the goal of fiction. I’d suggest starting simple and then adding stuff as it feels right.

One of the age-old questions to ask about a character to get your imagination primed, is to ask yourself what the character eats for breakfast. This is also a good opening question to loosen up interview subjects, BTW.

PLOT. The IBMers don’t talk about the mechanics of plotting, which is one of the toughest jobs in story-writing. A story’s theme is what the story’s about; the story’s plot is this happened, then that happened, then this other thing happened.

Samuel R. Delany has a technique he calls “thickening the plot,” in which the writer describes the setting in detail and gets the character interacting with it. So in the party story, we see the character moving around the house, taking things to the kitchen, anything to disengage himself from the party. People trying to talk to him, him turning to hide the earpiece, all help to thicken the plot and ratchet the tension that he’ll be discovered.

RACHETING THE TENSION. In the party story, the tension is, “Will he be discovered?” There’s no such tension in the IBM stories because, really, what’s at stake for the characters? Nothing much. Particularly, that last story iteration they did was all Star Trek technobabble, there were too many characters (so no one person a reader could care about), and there was really no tension or emotion. (I’d say this is a danger of stories in the IBM method, in which lots of people start using the story as a dumping ground for their ideas and you start losing the main thread.)

But tugging on heartstrings isn’t what scenarios are supposed to do; they’re mainly of use to engage your imagination so you see the whole problem space, not just a little piece of it. (The other advantage being they get the picture and expectations from inside your head into someone else’s head.)

The best IBM story was the one where the guy was installing software at 3 a.m. because the workers would be coming to do their jobs in a few hours. A ticking-bomb deadline is tried and true. I’d say that even the Madeline scenario <<a scenario provided by the professor, of someone using a health-care information system>> could use a ticking-bomb urgency, if the waiting room is crowded, people are being processed quickly, and the subject needs to hurry up so he can get back to work.

GOALS AND OBSTACLES. This is plot. An interesting character in an interesting situation creates the plot naturally without too much intervention. In the case of scenarios, we could introduce massive power failures, ice storms, zombies, etc. but they don’t really help us with our purpose, which is to design a good user experience. (Another case where stories diverge from scenarios.) I would call scenarios not stories but soap operas: just one damn thing after another, until the fadeout.

That said, yes, the protagonist wants something and is frustrated by a stupid UI, a deadline, ice storm, zombies, etc. which means that something has to be at stake for him or her, and there have to be consequences for failure. In the party story, the husband gambled with multiple consequences of being discovered, which is what made it entertaining (another difference from scenarios: scenarios don’t have to be entertaining, though they’re more fun to read if they are). In the Madeline scenario, what are the consequences of not understanding the UI? Will I feel sorry for that character if they can’t get the video working?

Here endeth another of my verbose postings. Carry on.